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Blender Documentation
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FaceSelect Hotkeys

TAB. Switches to EditMode, selections made here will show up when switching back to FaceSelectMode with TAB.

AKEY. Selects all faces.

BKEY. Border select.

RKEY. Calls a menu allowing to rotate the UV coordinates or the VertexCol.

UKEY. Calls the "UV Calculation" menu. The following modes can the applied to the selected faces:

  • Cube : Cubical mapping, a number button asks for the cubemap size

  • Cylinder : Cylindrical mapping, calculated from the center of the selected faces

  • Sphere : Spherical mapping, calculated from the center of the selected faces

  • Bounds to x: UV coordinates are calculated from the actual view, then scaled to a boundbox of 64 or 128 pixels in square

  • Standard x: Each face gets default square UV coordinates

  • From Window : The UV coordinates are calculated using the projection as displayed in the 3DWindow


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