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Action ActuatorThe action actuator provides an interface for controlling action playback in the game engine. Action actuators can only be created on armature objects.
Play Modes
BlendingBy editing the "Blendin" field you can request that Blender generates smooth transitions between actions. Blender will create a transition that lasts as many frames as the number specified in the Blendin field. PriorityIn situations where two action actuators are active on the same frame and they specify conflicting poses, the priority field can be used to resolve the conflict. The action with the lowest numbered priority will override actions with higher numbers. So priority "0" actions will override all others. This field is only important when two actions overlap. Overlapping ActionsIt is now possible to have two non-conflicting action actuators play simultaneously for the same object. For example, one action could specify the basic movements of the body, while a second action could be used to drive facial animation. To make this work correctly, you should ensure that the two actions do not have any action channels in common. In the facial animation example, the body movement action should not contain channels for the eyes and mouth. The facial animation action should not contain channels for the arms and legs, etc.
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