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Spin and SpinDupThe spin and spin dup are two other very powerful modelling tools. SpinThe Spin tool in Blender is for creating the sort of objects that you can produce on a lathe. This tool is therefore often called a "lathe"-tool or a "sweep"-tool in the literature. First you must create a mesh representing the profile of your object. If you are modelling a hollow object, it is a good idea to give a thickness to the outline. Figure 30 shows the profile for a wine glass we will model to demonstrate this tool. In EditMode, with all the vertices selected, access the EditButtons window (F9). The Degr button indicates the number of degrees to spin the object (in this case we want a full 360° sweep). The Steps button specifies how many profiles there will be in the sweep (Figure 31). Like Spin Duplicate (covered by the next section), the effects of Spin depend on the placement of the cursor and which window (view) is active. We will be rotating the object around the cursor in the top view. Switch to the top view with NUM 7. The cursor should be placed along the center of the profile. This is easily accomplished by selecting one of the vertices along the center, and snapping the cursor to that location with SHIFT+S>>CURS->SEL. Figure 32 shows the wine glass profile from top view, with the cursor correctly positioned. Before continuing, make a note of the number of vertices in the profile. This information can be found in the Info bar at the top of the Blender interface (Figure 33). Click the "Spin" button. If you have more than one window open, the cursor will change to an arrow with a question mark and you will have to click in the window containing the top view before continuing. If you have only window open, the spin will happen immediately. Figure 34 shows the result of a successful spin. The spin operation leaves duplicate vertices along the profile. You can select all vertices at the seam with Box select (BKEY) (Figure 35) and do a Remove Doubles operation. Notice the selected vertex count before and after the Remove Doubles operation (Figure 36). If all goes well, the final vertex count (38 in this example) should match the number of the original profile noted in Figure 33. If not, some vertices were missed and you will have to go and weld them manually. Or, worse, too many vertices have been merged.
All that remains now is to recalculate the normals by selecting all vertices and pressing CONTROL+N>>Recalc Normals Outside. At this point you can leave EditMode and apply materials or smoothing, set up some lights, a camera and make a rendering. Figure 38 shows our wine glass in a finished state. SpinDupThe Spin Dup tool is a great way to quickly make a series of copies of an object laid out in a circular pattern. Let's assume you have modelled a clock, and you now want to add hour marks. Model just one mark, in the 12 o'clock position (Figure 39). Select the mark and switch to the EditButtons window with F9. Set the number of degrees in the Degr NumBut to 360. We want to make 12 copies of our object, so set the "Steps" to 12 (Figure 40).
If the view you want is not visible, you can dismiss the arrow/question mark with ESC until you can switch a window to the appropriate view with the keypad When spin-duplicating an object 360 degrees, a duplicate object is placed at the same location of the first object, producing duplicate geometry. You will notice that after clicking the Spin Dup button, the original geometry remains selected. To delete it, simply press XKEY>>VERTICES. The source object is deleted, but the duplicated version beneath it remains (Figure 43).
Figure 44 shows the final rendering of the clock.
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