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Windows ReferenceThe InfoWindowInfoToolbarWindowType. As in all Blender window headers, the first button allows you to configure the window type. Menus. The With the menus you can easily access common commands, like saving and loading. The menu entries are very common and doing the things they are labeled. A special thing is the Tools menu: With Pack Data you can pack Images, Fonts and Sounds into the Blend-file, allowing to distribute easily your files as a single file. As a sign that your file is packed, a little icon of a parcel appears in the menu-bar. Unpack Data into current dir unpacks into the current directory on your harddisk. It creates directories for textures, sounds and fonts there. The Advanced Unpack menu gives you more control to unpack files. The entries are self-explaining. Screen Browse. Allows you to select a different Screen from a list. The option "Add New" creates an exact copy of the current Screen. The copy is 'invisble': only the name on the adjacent button changes. HotKey for next or previous Screen: ALT+ARROWLEFT or ALT+ARROWRIGHT SCR: Assign a new and unique name to the current Screen and then adds the new name to the list in alphabetical order. Delete Screen (But). Delete Current Screen? The current Screen is deleted and released. Add New displays a PopupMenu with four options:
SCE: Assigns a new and unique name to the current Scene and places the new name in the list in alphabetical order. Delete Scene (But). "OK? Delete Current Scene". This button deletes and releases the current Scene without deleting Objects. Objects without users are not written to a file. The information text. The standard text is:
Changes in EditMode:
During and after rendering: The values for the totals are changed to reflect the rendered picture. These values may be different from the totals displayed in the 3DWindow.
The Maximize button The Toolbox button The Info ButtonsThe Info Window allows you to configure personal settings. These settings are automatically loaded from the file $HOME/.B.blend each time Blender is started. Personal settings cannot be written to a file other than .B.blend. The HotKey CTRL-U can be used to overwrite the file .B.blend. The bottom line of buttons selects the various settings: View and Controls:
By default, the following limitors apply to grabbing rotating and scaling (press the keys after click and hold with the mouse):
The following alternatives can also be used (when the corresponding toggle button is ON):
Edit Methods:
One of Blender's most advanced features is its use of object-oriented functions. Blender allows you to reuse (i.e. link) data blocks to construct compact and efficient structures. When one of these buttons is pressed, the indicated DataBlock is duplicated instead of linked when using SHIFT-D. The ALT-D command always makes a copy of the selected Objects with all other data linked. The most commonly use of links is when activating the Duplicate commands: ALT+D create a copy of the selected Objects, reusing (i.e. linking to) all other data, including Meshes and Materials. SHIFT+D create a copy of the selected Objects, using these button settings to determine whether links to other data are created or duplicates of other data are created. Language and Fonts:
Auto Save: Blender can save 'temp' files at regular intervals as a temporary backup or as extra protection against disasters. The files are identical to Blender files saved in the normal manner. If Blender is in EditMode when this function is used, only the original Data are saved, without saving the Data with which you are working. Blender saves 'temp' files in the specified 'temp' directory with the name "<process-id>.blend". This results in unique names for all 'temp' files, allowing multiple Blenders to simultaneously write 'temp' files on the same computer. When Blender is closed down, the file is renamed "quit.blend", making it easy to retrieve work in progress if the user inadvertently quits Blender. Blender writes files very quickly, which means that waiting time is kept to a minimum, allowing the user to continue working within a split second after saving files of 1-2 Mb.
File Paths: Defines all the directory where items are to be looked for/ saved by default, their name is self-explanatory. System and OpenGL:
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