| Associate sites:
Cheap webhosting or web page hosting
Buy domain name registration
Register domain name
or buy domain |
Blender changelog2.28aKnown Problems
The shadowbuffer size (LampButtons) has to be a value that can be divided by 64,
especially for cases when you render 75% or 25% of the size.
The Hemi lamp still doesn't support the new shaders.
General Fixes
Windows versions now use the user 'home' directory for saving settings. This
includes the Blender .B.blend file (for startup), which for backwards compatibility
still is being read from the old location, if there's none available in the new location.
Edge select now only works with CTRL-ALT-RightMouse. (ALT-RightMouse causes several
window managers to act).
Toon shading: now works with Sun lights as well.
Toon shading options in MaterialButtons have a proper range now.
Bug fix: the menu option 'reopen last' caused a crash (all systems).
Bug fix: volume envelopes for audio strips now work in all spaces.
Python
Most work has been done on python for this update:
Many debug messages have been removed.
Added argv to the builtin sys Python module. Currently only argv[0]
is there. This fixes the weird error that can make correct scritps
fail.
Fixed scriptlinking. Only when a script was linked to an Object, this functionality
worked. Now scriptlinking works on other types of Objects and
global scriptlinking works now too. This was an incompatibility problem.
Changes in the Object module:
Added buildParts() method.
This method forces computation of the particle system
Fix argument parsing in the getLocation() and similar methods.
These functions were not compatible with the old implementation.
Now they need to have a list of values.
Fixed crash in the getTracked() method.
Fixed crash in the getParent() method.
Problem occurred when getParent was called the second time on the
same Object.
Linking a Mesh datablock to an Object was not possible. Fixed
Changes in the Ipo module:
Removed the pop up dialog "relative / absolute" when an ipo is changed.
Added EvaluateCurveOn(position, time) method.
This method returns the value of the ipo curve number position at
the given time.
Changes in the NMesh module:
Added the addMaterial (mat) method.
Added an optional argument to the update() method. If the value
in the argument is 1, the mesh normals are recalculated.
Otherwise, no recalculation is done.
Fixed crash in the getVertexInfluences.
This crash occurred when no bone was linked to the vertex.
Fixed bug #399 - crash in the Face(vertexlist) method.
Fixed crash when trying to rename newly created meshes.
Changes in the Material module:
Changes in the Image module:
Changes in the Text module:
Changes in the Armature module:
Changes in the Scene module:
Some cleanup to make modules more consistent internally.
A lot of documentation updates to many modules.
|